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Throughout the course of time, Supercell has introduced updates to Clash Mini that fix bugs, bring balance changes and/or introduce new Heroes or Minis, Game Modes and other features.

Balance Changes:16/06/22

Minis:

Electro Wizard Attack speed per upgrade increased to 0.15 from 0.1 The super ability now hits one more target First Upgrade: Zzzap strikes up to 5 enemies

Mega Knight HP per upgrade reduced to 6 from 7 Skyfall range slightly increased The second upgrade: Skyfall range largely increased

Witch Base attack speed reduced to 0.6 from 0.65 Attack speed per upgrade increased to 0.1 from 0 Energy reduced to 3 from 4 Skeleton HP reduced to 2 The first upgrade increased the Skeleton amount by 2

P.E.K.K.A Heavy Blade trigger chance increased to 25% from 20% Healing Ranger Base attack speed increased to 0.7 from 0.6 HP per upgrade increased to 1 from 0

Wizard Base HP increased to 5 from 4

Ice Wizard: Base HP increased to 5 from 4

Spear Goblin Third upgrade: Gain 70% attack speed for 6s when Spear Toss hits

Archer The first upgrade - Attack speed reduction increased to 0.2 from 0.1 The third upgrade - bonus attack speed reduced to 50% from 60%, and duration increased to 7s from 6s

Mini P.E.K.K.A Base HP increased to 9 from 8. Base attack speed reduced to 0.4 from 0.45

Heroes:

Skeleton King Base attack speed increased to 0.45 from 0.35 Energy cost reduced to 9 from 10 Super wind-up and wind-down time increased slightly

Wave Master Base attack speed increased to 0.7 from 0.6 Fixed the bug of incorrect HP healing amount from Chaos Lover

Barbarian King Energy cost increased to 9 from 8

Minis and Hero Rework:

Royal Champion Base attack speed increased to 0.75 from 0.7 Super Ability: Bouncing Shield: Throw a shield that deals two damage (from 4), stuns the target (increased to 1s from 0.75s), and gains one extra bounce. Gain full energy if the shield KOs an enemy Energy cost increased to 7 from 6 Lv4 Upgrade - Epic Throw gives Bouncing Shield + 2 damage

Dart Goblin Ability: Each attack increases attack speed, stacking up infinitely Removed first upgrade: Rhythm New first upgrade: Increase attack range from Range 3 to Infinite Range Third upgrade: Deal 2X damage against enemies with a Block or shield

Royal Ghost Ability: Clash: Grants invisible to nearby allies for a short time (reduced to 3s from 4s) Second upgrade: Becomes invisible for 3s after attacking three times Base HP increased to 6 from 4 HP per upgrade increased to 2 from 1 Base attack speed reduced to 0.45 from 0.5 Speed per upgrade increased to 0.15 from 0.1

Magic Archer Base attack speed increased to 0.45 from 0.35 All three upgrades were reworked: New first upgrade: After two attacks, the next attack fires three arrows New second upgrade: Boast - Gain 50% attack speed for 6s, stacking up to 3 times New third upgrade: Clash - Gain 6s of Invisibility

Battle Healer Super name changed to Healing Wave Healing Wave: Heals allies in the area for 3 HP The Healing Wave range increased Energy cost reduced to 4 from 7 Base attack speed increased to 0.65 from 0.6 First upgrade - Triage: Healing Wave +2 HP New second upgrade - Shinning Plate: Clash ability that gives Block to nearby allies for 4s

Balance Changes 12/05/22

MINI REWORKS:

  • Electro Wizard: The second upgrade changed to Clash, Charger: an ability that gives 2 energy to nearby allies!
  • Barbarian: The third upgrade changed to Clash ability, Roar: giving +1 ATK to nearby allies.
  • Spear Goblin: The third upgrade changed to Skillful Toss: +100% attack speed upon Spear Toss successfully hitting an enemy.
  • Mini P.E.K.K.A: The third upgrade changed to Shatter: 2x damage against Shield or Block enemies.
  • Valkyrie: The third upgrade changed to Deep Wounds which prevents 75% enemy healing for a short period.

BALANCE CHANGES:

Minis:

  • Knight: Chivalry now casts slightly faster.
  • Wizard: Spicy healing reduction increased to 75% from 50%.
  • Swordsman: Base HP reduced to 5 from 6. HP per upgrade increased to 2 from 1. Energy cost reduced to 3 from 4.
  • Skeleton Guard: Base HP increased to 6 from 5. Base Hit Speed increased to 0.6 from 0.5. Shield-up! now casts slightly faster. Shield-up! lasts slightly shorter.
  • Golden Giant: Base HP increased to 13 from 12. Energy cost increased to 8 from 6.
  • Valkyrie: HP per upgrade increased to 3 from 2. Hit Speed per upgrade reduced to 0 from 0.5.
  • Prince: Charge's stun duration increased to 4s from 2s.
  • Battle Healer: Base HP increased to 11 from 10.
  • Mega Knight: Base HP increased to 16 from 15. HP per upgrade increased to 7 from 6. Energy cost increased to 10 from 8. Base Hit Speed increased to 0.5 from 0.4.
  • Mini P.E.K.K.A: Base HP reduced to 8 from 9.
  • Fisherman: Base HP increased to 7 from 6. Base Hit Speed increased to 0.35 from 0.3.
  • Electro Wizard: Base Hit Speed increased to 0.7 from 0.65.
  • Witch: Skeletons' HP increased to 3 from 2. Skeletons' Hit Speed increased to 0.7 from 0.55.

Heroes:

  • Barbarian King: Energy cost reduced to 8 from 10.
  • Archer Queen: Crossbow duration reduced to 4s from 5s. Inspire duration reduced to 4s from 5s.
  • Royal Champion: Base HP increased to 11 from 10. Base Hit Speed increased to 0.7 from 0.65.
  • Countess: Lv6 stat increased to HP+2 from HP+1. Lv7 stat increased to Hit Speed+0.2 from Hit Speed+0.15.
  • Shield Maiden: Magic Shield now casts slightly faster.
  • Wave Master: Wave Strike now triggers after every five basic attacks.

Some extra tips: Try raid boss now! We increased rewards and they may now yield up to 1000 gold, 20 gems and 30 hero fragments! Also boss now has 200 hp, up to 5 people can join, and you are guaranteed reward after 20 damage dealt.

Playing Friendly Matches can complete quests in Clan! Shop can now preview skins in 3d before you get them. Various visual effects improved in and out of game like box opening and mini upgrades.

Also, for those that are confused about Crystal Coins total from Trophy Road: if you already had Plush and Victory Skins, the screen that shows total numbers is bugged. You will still get right amount of CC just that screen won't show you right number. Check your CC total! You already got the right amount

March 17, 2022: Balance Changes

Mini Changes:

  • Swordsman:
    • HP increased to 6 (from 5)
    • Energy cost reduced to 4 (from 5)
  • Musketeer:
    • HP increased to 8 (from 7)
    • Hit Speed increased to 0.65 (from 0.55)
  • Miner:
    • Hit Speed per upgrade increased to 0.2 (from 0.15)
  • Archer:
    • HP increased to 5 (from 4)
    • Hit Speed increased to 0.6 (from 0.5)
  • Spear Goblin:
    • Spear Toss damage increased to 5 (from 4)
    • HP increased to 5 (from 4)
    • Hit Speed per upgrade increased to 0.2 (from 0.1)
  • Battle Healer:
    • HP reduced to 10 (from 11)
    • Hit Speed per upgrade increased to 0.2 (from 0.1)
    • Energy cost reduced to 7 (from 8)
  • Healing Ranger:
    • Hit Speed increased to 0.7 (from 0.6)
    • Hit Speed per upgrade increased to 0.15 (from 0.1)
  • Skeleton Guard:
    • HP reduced to 5 (from 8)
    • Energy cost reduced to 4 (from 6)
    • Shield-up! shield amount increased to 7 (from 6)
    • Iron Shield bonus shield amount reduced to 5 (from 6)
  • Prince:
    • Stun penalty for missing the charge reduced to 2 seconds (from 3 seconds)
    • Hit Speed per upgrade increased to 0.2 (from 0.15)
  • Wizard:
    • Spicy reduces 50% of healing effect instead of fully preventing healing
  • Giant Skeleton:
    • Bigger Booom now affects a smaller area (Range of 2 tiles)
    • HP per upgrade reduced to 2 (from 3)
    • Hit Speed reduced to 0.3 (from 0.35)
  • Dart Goblin:
    • HP reduced to 5 (from 6)
    • Hit Speed reduced to 0.55 (from 0.6)
  • Golden Giant:
    • HP reduced to 12 (from 13)
    • Hit Speed reduced to 0.3 (from 0.35)
  • Mini Pekka:
    • HP per upgrade reduced to 2 (from 3)
  • Fisherman:
    • Hook no longer stuns enemy
    • HP reduced to 6 (from 10)
    • Hit Speed reduced to 0.3 (from 0.4)

Hero Changes:

  • Royal Champion:
    • Attack Range reduced to 3 (from 4)
    • Infinite Shield bouncing ranged [sic] reduced to 3 (from 4)
    • Bouncing Shield stun duration reduced to 0.5 seconds (from 1 second)
  • Shield Maiden:
    • Magnetic Shield now taunt [sic] all enemies and last [sic] for 4s
    • Will Power now grants 3 Energy (from 2)
  • Archer Queen:
    • Base HP increased to 7 (from 6)
    • Inspire now grants 30% Attack Speed increased from 20%
  • Barbarian King:
    • Base Hit Speed increased to 0.85 (from 0.8)

Welcome to Season 2 of Clash Mini! (March 3, 2022) Here are the patch notes:

  • New Splashy Sea-son is here! Collect new rewards and take your Pony on a boat adventure!
  • New minis: Swordsman, Fisherman, Golden Giant, and Witch have arrived!
  • New hero: Wave Master! Ride the waves and disorient your opponents.
  • Shipwreck! A brand new mini battle board is here, featuring seashell tile that bounces you to the other side of the board!
  • Mini Clans are here! Join and play together, and defeat the challenging Raid Boss which will give you awesome rewards for working together!
  • Mini Star Exchange is in, and it is optional! Cash in your Mini Stars and receive Hero fragments, Crystal Coins, and other rewards at the start of Season 2!
  • New Shipwreck-themed skins are here and they are slick!
  • Adjusted Mini Star progression! 1 fragment to unlock the mini, 1 fragment to unlock the first star, 3 fragments to unlock the second star, and 6 fragments to unlock the third star.

Balance Changes!

Heroes:

  • Barbarian King:
    • Base HP reduced to 12 from 13
    • Lv8 stat reduced to HP+3 from +4
    • Lv9 stat reduced to Attack Speed +0.15 from 0.2
  • Monk:
    • Base Attack Speed increased to 0.9 from 0.8
    • Energy to cast Super is reduced to 9 from 10
    • Peace Maker damage increased to 9 from 8
    • Lv5 Bonus Energy increased to 4 from 3
    • Lv8 Stat reduced to HP+3 from +4
    • Lv10 Final Peace will directly KO the target
  • Shield Maiden:
    • Super Casting Time slightly increased
    • Super duration increased to 5s from 4s
    • Lv4 stat changed to Attack Speed +0.1 from Reduce Super Energy by 1
    • Lv10 Will Power Boast: +2 Energy
  • Countess:
    • Cast Speed increased
    • Movement Speed increased
    • Base Attack Speed increased to 1 from 0.9
    • Lv10 Backstab now also triggers when attacking from aside
    • Tooltip fix, Backstab deals +1 damage
    • Feed now targets the enemy with the lowest HP instead of the farthest enemy
  • Archer Queen:
    • Lv10 Queen's Rage duration is reduced to 2s from 3s
  • Royal Champion:
    • Attack Ranged increased to 4 from 3
    • Slightly increased attack animation speed
    • Bouncing Shield stun duration increased to 1s from 0.4s

Minis:

  • Knight:
    • Super energy cost reduced to 7 from 8
    • Mocking: Clash - Force nearby enemies to attack Knight for 3s
  • Healing Ranger:
    • Base Attack Speed increased to 0.6 from 0.5
    • Healing Spear now targets the closest ally instead of the farthest
    • Slightly increased casting speed
    • Slightly increased width of healing spear
    • Bug Fixing - Speed and Heal after Upgrading Inspire can properly work now
  • Spear Goblin:
    • Base Attack Speed increased to 0.6 from 0.5
  • Valkyrie:
    • Base HP increased to 11 from 8
    • Base Attack Speed increased to 0.4 from 0.35
  • Mini P.E.K.K.A:
    • Base HP increased to 9 from 8
    • Base Attack Speed increased to 0.45 from 0.4
    • Dissipate: Energy consumption amount increased to 3 from 2
  • Electro Wizard:
    • Base HP increased to 6 from 5
    • Base Attack Speed increased to 0.65 from 0.6
    • Drain now grants 5 Dissipate increased from 4
    • Electrocute now stuns extra 3s increased from 2s
  • Barbarian:
    • Base HP reduced to 6 from 7
  • P.E.K.K.A:
    • Humble: Heal 8HP in 4s
  • Mega Knight:
    • Increased casting speed Shockwave is removed New Upgrade: Dark Armor - Attack gain 0 energy, taking a hit +2 energy
  • Magic Archer:
    • Shatter now works on both Block and Shield, and deals 2X damage instead of 3X
  • Prince:
    • True Friend: Pony HP reduced to 5 from 6
    • Prince will be stunned for 3s if he misses his charge
  • Ice Wizard:
    • Basic Attack Range is increased to 4 from 3
    • Basic Slow increased by 10% Ice Bomb - Freeze duration increased to 3s from 2s
  • Archer:
    • Base Attack speed increased to 0.5 from 0.4
    • Archery will decrease Archer's attack speed by 0.2
  • Miner:
    • HP per upgrade reduced to 1 from 2
    • Base HP increased to 5
  • Bowler:
    • Base HP increased to 8 from 6

December 21, 2021: Clashmas

  • Meet the new hero: Royal Champion! Obtainable via special quests and shop.
  • Say Hello to the new minis: Musketeer and Prince! Obtainable via special quests and shop.
  • Clashmas event quests with a special "Candy Elf" Spear Goblin skin reward are here! Jump in and start your Clashmas journey.
  • Deck slots are here! Save up to 3 preferred mini decks.
  • Mini Rooms! Invite your friends with a unique code and play together for fun and practice in both Duel and Rumble. Mini Rooms do not count toward completing Quests or toward Ranked play.
  • Say goodbye to Challenge Coins, and hello to Crystal Coins - a special currency that you use for special Skins in the shop! Crystal Coins can be obtained from extra Hero and Mini fragments once Heroes and Minis are at maximum level/star level.
  • Since the Challenge Coins are gone, anyone can play as many ranked matches as they wish per day!
  • Clashmas-themed mini skin set is here! Put on your ugliest sweater and check out some of the most beautiful hero and mini skins we have in store (literally) for you.
  • More hero quests and more diverse daily quests!
  • Spanish language support is here! Vamos!
  • Clash Mini now consumes much less battery on various devices.
  • Improved performance and a bunch of optimization on various devices.
  • Pathfinding of various minis improved.
  • Various balance changes applied! See below.

BALANCE CHANGES:

Heroes:

  • Archer Queen:
  • Lv9 stat changed to “HP+1” instead of “Reduce “Crossbow“ Energy Cost by 1“
  • Countess:
  • Lv6 stat changed to “HP+1“ from “HP+2“
  • Lv7 stat changed to “Attack Speed +0.15“ from “Attack Speed +0.25“
  • Lv9 stat changed to “Attack Speed +0.2“ from “Attack Speed +0.25“
  • Barbarian King:
  • Super - Iron Fist now affects all allies on Lv1
  • New Lv5 upgrade: Iron Fist heals Barbarian King for 4 HP
  • Monk:
  • New Lv5 upgrade: Monk starts the battle with 3 energy

Minis:

  • Giant Skeleton:
  • Bomb explosion delay increased to 2s from 1s.
  • Bug fix: Base Bomb should only stun for 1s instead of 1.5s; Upgrade - Flashbang should increase the stun duration to 2.5s in total.
  • Electro Wizard:
  • Base HP reduced to 5 from 7; HP growth reduced to 2 from 3 for each upgrade.
  • Attack Speed reduced to 0.6 from 0.650
  • Zzzap stun duration reduced to 1s from 1.5s
  • Upgrade - Fork: Extra target reduced to 1 from 2
  • Bowler:
  • Attack Speed reduced to 0.3 from 0.35
  • Strrrrrike!!! stun duration reduced to 1.5s from 2s
  • Upgrade - Crushing extra stun duration reduced to 2s from 3s
  • Bug-fix: Upgrade - On a Roll was stunning for 3s, the correct duration should be 1.5s and it is fixed now
  • Strrrrrike!! casting time increased from 0.6s to 1s
  • Barbarian:
  • Base Attack Speed increased to 0.6 from 0.4
  • Base HP increased to 7 from 6
  • Battle Healer:
  • Base HP increased to 11 from 10
  • Attack Speed increased to 0.6 from 0.45
  • Lumberjack:
  • Base HP increased to 11 from 9.
  • Attack Speed growth increased to 0.15 from 0.1
  • Dart Goblin:
  • Base HP increased to 6 from 5
  • Stun Shot stun duration reduced to 1s from 2s, and a chance to trigger is slightly increased
General:
  • Extra energy on Electro Valley is reduced to 2 from 4.
  • Clash Mini is now available in Chile

November 12, 2021: Patch 1 Notes

  • Low-resolution display issue resolved on iPad Pro devices.
  • Fixed 1 Star upgrade of Bowler.
  • Fixed 2 Star upgrade of Knight.
  • Hero Balance changes:

Countess:

  • Base Attack Speed reduced to 0.9 hits per second from 1.0 hits per second.
  • Super - Feed damage increased to 3 from 2.
  • Super - Feed energy to cast reduced to 5 from 6.
  • Super - Feed casting speed slightly increased.

Monk:

  • Attack Speed increased to 0.8 hits per second from 0.6 hits per second.
  • Super - Peace Maker casting speed slightly increased.
  • Super - Peace Maker stun duration increased by 2s.

Archer Queen:

  • Super - Crossbow casting speed slightly increased
  • Super - Crossbow energy to cast reduced to 7 from 8

Barbarian King:

  • Base HP increased to 13 from 12
  • Super - Iron Fist duration increased to 4s from 3s

Shield Maiden:

  • Attack Speed increased to 0.45 from 0.4
  • Super - Magic Shield duration reduced by 1s
  • Super - Magic Shield cast speed slightly increased
  • Base HP reduced to 15 from 16

November 8, 2021: Soft Launch

Beta Launch! Clash Mini was released in the following countries: Finland, Norway, Iceland, Denmark, Sweden and Canada.

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